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In store we have a varying levels of availability. To avoid disappointment It is recommended that you order online with the local pickup option. We will do all the work to put your order together bring it over from the warehouses as quickly as we can and notify you when it's ready! Remember we also offer free local delivery (<15km) during business hours on orders over $150.00
In store we have a varying levels of availability. To avoid disappointment It is recommended that you order online with the local pickup option.

Indie Boards and Cards - Resistance - The Card Game

Original price $0.00 - Original price $0.00
Original price $0.00
$17.99
$17.99 - $17.99
Current price $17.99
SKU 722301926178

We've filled up our retail store with other inventory and MAY have this item exclusively listed through our Internet & Website Fulfillment Center.

To avoid possible disappointment If you'd prefer to pick-up this item at our retail store choose "pick-up" as your shipping preference at checkout, and should we have to allow us time to possibly bring it over.

It won't take us very long to get it here and we will notify you from the retail store when we have it in ready


Version Publisher: Indie Boards and Cards 
Year Published: 2012

The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!

The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.


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