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Canada Post unfortunately is at it again! We have been shipping with UPS 99% of the time other than PO boxes for the past year or so and will continue to do so. If however you provide us with a PO box or an address where UPS does not deliver to economically such as the Arctic we will give you the option to cancel or have us hold your order until the strike is over. Shipments to the USA have unfortunately been suspended due to the elimination of the De Minimis exemption and the 35% tariffs applied against Canadian shipments. Hopefully this is short lived, if things change or we get more clarity on the issue we will adjust accordingly.
Canada Post unfortunately is at it again. We have been shipping with UPS other than PO boxes for the past year or so and will continue to do so. If however you provide us with a PO box or an address where UPS does not deliver to economically like the Arctic we will give you the option to cancel or have us hold your order until the strike is over. Shipments to the USA have unfortunately been suspended due to the elimination of the De Minimis exemption and the 35% tariffs applied against Canadian shipments.

Steve Jackson Games - Munchkin - Cheats

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Original price $11.99
Original price $11.99 - Original price $11.99
Original price $11.99
Current price $9.99
$9.99 - $9.99
Current price $9.99
SKU 091037863829

Number of Players: 2-4
Playing Time: 30-45 Minutes
Recommended Ages: 17+

Take on the roles of Rick, Morty, Zeep, and Kyle and introduce wondrous Power-making technology to the worlds you’ve created ... and then steal most of it for yourself. That is, if your opponents don’t get to it first!

This is an engine-building game (of sorts) that takes place in the four locations (“`Verses,” we call them) from the popular episode “The Ricks Must Be Crazy”: the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the `Verses, the greater number of Actions you’ll have each round. But some of those lower `Verses are a bit primitive, so the Contraptions you build to use all that sweet Power might not work so well!

During your turn, you’ll spend your Actions to build Power Supplies and Contraptions and even move to a new `Verse to take advantage of some excess Power there. At the end of each round, the Power generates from the bottom ’Verse up, and players can use that Power as it travels from `Verse to `Verse to play One-Shot abilities, use Character Abilities, and power-up their Contraptions. Player order matters in each `Verse, so hopefully your opponents left you some Power to use!

Contents:

  • 60 Game Cards
  • 32 Build/Control Tokens
  • 5 Action Tokens
  • 4 Oversized `Verse Tiles
  • 4 Oversized Character Car ds
  • 4 VP Tracking Tokens
  • 4 Character Standees
  • 1 First Player Token w/ Bases
  • 1 Power/VP Track
  • 1 Power Tracking Token
  • Rules

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