Cryptozoic - Mad Science Foundation
We've filled up our retail store with other inventory and MAY have this item exclusively listed through our Internet & Website Fulfillment Center.
To avoid possible disappointment If you'd prefer to pick-up this item at our retail store choose "pick-up" as your shipping preference at checkout, and should we have to allow us time to possibly bring it over.
It won't take us very long to get it here and we will notify you from the retail store when we have it in ready
Number of Players: 2-4
Playing Time: 30-45 Minutes
Recommended Ages: 15+
Throughout the centuries, mad scientists have always encountered the same problem of very limited access to the dangerous resources they require. To solve this problem, the Mad Science Foundation was created. Now these “misunderstood geniuses” can finally get the access they need to the four vital building blocks of mad science: Lasers, Dark Matter, Cryptomium, and Sharks.
Unfortunately, for each mad scientist that seeks “funding” from the Mad Science Foundation, there remains the unfortunate fact of life that mad scientists do not play well with others. In the quest for infamy, directors will be bribed, resources will be reallocated, spies will be dispatched, inventions will be sabotaged, and big, ominous buttons will be pressed with catastrophic results. Welcome to the Mad Science Foundation, where everyone is ready to stab you in the back with overly-elaborate backstabbing machines.
At its heart, this is a drafting game. You draft resources to craft wacky inventions and dispatch minions to help with your diabolical plans. Each round, one player controls the Crooked Director for that round. He or she then separates the available commodities into piles to be drafted. It’s up to the scientist controlling the Director to determine the value of whatever resources are available and separate them into piles. Not all piles are created equal! Players then take turns selecting which pile of goodies they will grab, with the Director’s controller choosing last. Sizing up your competition is key! You know what they need. Don’t let them have it. Or give them two choices of equal terrible-ness! But each player also has a secret side objective that you may not figure out until it’s too late…
By crafting new inventions, you might be able to put together an engine of cards that eventually fuel themselves. Perpetual motion in our lifetime! Or perhaps you might stockpile valuable resources for later exploitation. It’s all done with the altruistic goals of megalomania and personal glory in mind. What could go wrong?*
*The Mad Science Foundation is not responsible for stock market crashes, illegal dumping, or tears in the fabric of space-time.
- 90 Game Cards
- 3 Minion Standees
- 1 Game Board
- 4 Infamy Tracking Tokens
- 1 Rulebook
We MAY have this item exclusively listed through our Internet & Website Fulfillment Center. To avoid disappointment If you'd prefer to pick-up this item at our retail store choose "pick-up" as your shipping preference at checkout and we will let you know when it's ready.
Pre-Order Policy One very important caveat – If you pre-order an item as well as purchase another in stock item at the same time, we will ship everything together once the pre-ordered item arrives. If you would like the in stock product shipped before the pre-order then please order it separately. Thanks!