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In store we have a varying levels of availability. To avoid disappointment It is recommended that you order online with the local pickup option. We will do all the work to put your order together bring it over from the warehouses as quickly as we can and notify you when it's ready! Remember we also offer free local delivery (<15km) during business hours on orders over $150.00
In store we have a varying levels of availability. To avoid disappointment It is recommended that you order online with the local pickup option.

Indie Boards and Cards - Resistance - Hidden Agenda

Sold out
Original price $0.00 - Original price $0.00
Original price $0.00
$15.99
$15.99 - $15.99
Current price $15.99
SKU 804551093784

We've filled up our retail store with other inventory and MAY have this item exclusively listed through our Internet & Website Fulfillment Center.

To avoid possible disappointment If you'd prefer to pick-up this item at our retail store choose "pick-up" as your shipping preference at checkout, and should we have to allow us time to possibly bring it over.

It won't take us very long to get it here and we will notify you from the retail store when we have it in ready

Designer: Don Eskridge 
Artist: 
Luis Francisco, Jordy Knoop, Jarek Nocoń 
Publisher: Indie Boards and Cards 
Year Published: 
2014
# of Players: 5 − 10 
Ages: 13 and up 
Playing Time: 30 minutes 

Hidden Agenda is an expansion to The Resistance that consists of three different modules:

Assassin Module: Ever since we announced The Resistance: Avalon the request has been to take the exciting new roles from Avalon and make them available for The Resistance. We are very excited to now make that available - the Assassin module of Hidden Agenda contains all the Avalon roles, re themed and renamed to fit into The Resistance Universe.

Defector Module: Two variants in one, the Defectors were included as part of the Avalon promos. In one variant, the Defectors can switch allegiance during the game - ensuring that players are never quite certain who to trust. In the second variant version the two Defectors know each other - ensuring that the accusations of deceit begin from the very opening of the game.

Trapper Module: Every proposed Mission Team includes an extra person that won't go on the mission. The leader will isolate a team member and watch their every move - making sure they can't make the mission fail. If you are a spy on the Mission Team, you’ll never know if you will cause a mission to fail or simply be giving your identity away. But resistance members will have to approve some missions knowing that a spy is on them and trust that the leader chooses to isolate the spy.

 

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