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In store we have a varying levels of availability. To avoid disappointment It is recommended that you order online with the local pickup option. We will do all the work to put your order together bring it over from the warehouses as quickly as we can and notify you when it's ready! Remember we also offer free local delivery (<15km) during business hours on orders over $165.00
In store we have a varying levels of availability. To avoid disappointment It is recommended that you order online with the local pickup option.

Fantasy Flight Games - Talisman - Revised 4th Edition - Blood Moon Expansion

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Original price $0.00 - Original price $0.00
Original price $0.00
$24.99
$24.99 - $24.99
Current price $24.99
SKU 4250231719875
Pre-Order Policy
One very important caveat – If you pre-order an item as well as purchase another in stock item at the same time, we will ship everything together once the pre-ordered item arrives.
If you would like the in stock product shipped before the pre-order then please order it 5tseparately. Thanks!

TENTATIVE RELEASE DATE September 15th, 2019 (SUBJECT TO CHANGE)

We've filled up our retail store with other inventory and MAY have this item exclusively listed through our Internet & Website Fulfillment Center.

If you'd prefer to pick-up this item at our retail store choose "pick-up" as your shipping preference and allow us time to bring it over.

It won't take us very long to get it here and we will notify you from the retail store when we have it in ready for pick up!

Number of Players: 2-6
Playing Time: 120 Minutes
Recommended Ages: 13+

With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.

In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.

What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.


 

 

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If your shipped or pick up order contains pre-order items we will hold and ship everything together once the last pre-ordered item arrives. Please order it separately if you would like the in stock product shipped or picked up before the pre-order date. Thanks!